Showing 5 Result(s)

Designing a College for Military Students: Kratos College

Overview For this project, I explored what it might look like to create a college designed specifically to meet the needs of active duty servicemembers and veterans. As part of this design process, I created an admissions brochure for my imagined university. Design Context The year is 2030. The world is experiencing worsening impacts of …

Art and Enduring Meaning: Remembering Together

Overview For this prototype I wanted to explore what it could look like to facilitate a broad-based initial engagement following the Remember This: The Lesson of Jan Karski play that would allow as many audience members as possible to share their reflections and reactions in a semi-structured way. I decided to pursue the theme of …

Community of Practice: Higher Education’s Big Rethink

In Summer 2020, I participated in the Learning, Design and Technology (LDT) programs’ community of practice, Higher Education’s Big Rethink. The Big Rethink is an experiential learning initiative that connects students, faculty, and alumni with the wider higher education community to explore the most pressing questions and themes shaping the future of higher education. The …

Speculative Play: making do / making joy

My speculative play for this project was focused on re-imagining what we teach, learn, and value in higher education, shifting to place more value on knowledge and skills gained through lived experience and particularly emphasizing the teaching and learning of crip science, survivor skills, and care work. As I started, I had a couple of …

Game Design for Social Justice: Always Carry A Bouquet

Always Carry A Bouquet is an interactive fiction game devoted to exploring alternatives to calling the police. Players are presented with a series of Washington, DC-based scenarios that they must resolve without calling the police. Along the way, they collect a bouquet representing the collection of skills and resources they used to resolve each situation. …

css.php